
[mtu]



mtudsgn_dsgn0001i1gcls_snd.wav   = welcome back to basic, havoc. my name's logan sheppard, i'll be your guide for this refresher course.

mtudsgn_dsgn0002r1gbmg_snd.wav   = i know who you are. nice mullet. how's your dad?

mtudsgn_dsgn0003a1gcls_snd.wav   = what?

mtudsgn_dsgn0004a1gbmg_snd.wav   = nevermind. let's get on with this.

mtudsgn_dsgn0005i1gcls_snd.wav   = okay... anyway, this base mimics gdi buildings you will encounter in the field.

mtudsgn_dsgn0006i1gcls_snd.wav   = this facility is used for multiplayer simulations we like to call 'command and conquer' but for now it is your training center.

mtudsgn_dsgn0007i1gcls_snd.wav   = buildings in the field will be larger.

mtudsgn_dsgn0008i1gcls_snd.wav   = this training will take you through tactical movement, weaponry usage, vehicle piloting, and base operations.

mtudsgn_dsgn0009i1gcls_snd.wav   = i am your tour guide.

mtudsgn_dsgn0010i1gcls_snd.wav   = first up is view switching.

mtudsgn_dsgn0011i1gcls_snd.wav   = press view toggle (default key = f) to switch between first and third person.

mtudsgn_dsgn0012i1gcls_snd.wav   = use the view you are most comfortable with.

mtudsgn_dsgn0013i1gcls_snd.wav   = next up, looking about.

mtudsgn_dsgn0014i1gcls_snd.wav   = move the mouse in the direction you want to look.

mtudsgn_dsgn0015i1gcls_snd.wav   = you can also use the keyboard to turn left and right, or look up and down.

mtudsgn_dsgn0016i1gcls_snd.wav   = use whichever method suits you best.

mtudsgn_dsgn0017i1gcls_snd.wav   = next, try moving around.

mtudsgn_dsgn0018i1gcls_snd.wav   = you can move forward, back, strafe left and strafe right with the movement keys (default keys = w/a/s/d).

mtudsgn_dsgn0019i1gcls_snd.wav   = notice you always face one direction as you move - use the turning keys (default keys = arrow keys) or mouse to rotate.

mtudsgn_dsgn0020i1gcls_snd.wav   = walk around while looking about to familiarize yourself.

mtudsgn_dsgn0021i1gcls_snd.wav   = for some people, pushing the mouse forward to look up is not intuitive.

mtudsgn_dsgn0022i1gcls_snd.wav   = if you want to look down when you push the mouse forward, select the invert mouse option in the options menu.

mtudsgn_dsgn0023i1gcls_snd.wav   = you can switch between walking and running by pressing the walk key (default key = shift). hold it down to remain crouched.

mtudsgn_dsgn0024i1gcls_snd.wav   = most of the time you will be running, but sometimes it is safer to walk.

mtudsgn_dsgn0025i1gcls_snd.wav   = practice moving around, then meet me in the next section.

mtudsgn_dsgn0026i1gcls_snd.wav   = here you'll learn about crouching and sneaking.

mtudsgn_dsgn0027i1gcls_snd.wav   = to crouch, press the crouch key (default key = c).

mtudsgn_dsgn0028i1gcls_snd.wav   = this is helpful for hiding behind cover.

mtudsgn_dsgn0029i1gcls_snd.wav   = if you move while crouched, you make less noise.

mtudsgn_dsgn0030i1gcls_snd.wav   = crawl over to the next section without making too much noise.

mtudsgn_dsgn0031i1gcls_snd.wav   = i'll let you know how you're doing.

mtudsgn_dsgn0032i1gcls_snd.wav   = i heard that. the closer you are to me, the more likely i am to hear you.

mtudsgn_dsgn0033i1gcls_snd.wav   = nice job, you're a real pro.

mtudsgn_dsgn0034r1gbmg_snd.wav   = about time you noticed.

mtudsgn_dsgn0035i1gcls_snd.wav   = work on sneaking, it's a lifesaver.

mtudsgn_dsgn0036r1gbmg_snd.wav   = sneaking's not my style.

mtudsgn_dsgn0037i1gcls_snd.wav   = now for some special moves: rolling, pivoting, and dashing.

mtudsgn_dsgn0038i1gcls_snd.wav   = to roll left or right, press strafe left or strafe right twice quickly.

mtudsgn_dsgn0039i1gcls_snd.wav   = this is good for dodging enemy fire.

mtudsgn_dsgn0040i1gcls_snd.wav   = to pivot, press the pivot key.

mtudsgn_dsgn0041i1gcls_snd.wav   = this allows you to turn around quickly.

mtudsgn_dsgn0042i1gcls_snd.wav   = to do a quick dash forward, press the forward key twice quickly.

mtudsgn_dsgn0043i1gcls_snd.wav   = this gives you a short burst of speed while running.

mtudsgn_dsgn0044i1gcls_snd.wav   = practice these moves, then meet me in the next section.

mtudsgn_dsgn0045i1gcls_snd.wav   = here you'll learn about jumping and climbing.

mtudsgn_dsgn0046i1gcls_snd.wav   = pressing the jump key (default key = spacebar) makes you jump.

mtudsgn_dsgn0047r1gbmg_snd.wav   = you think?

mtudsgn_dsgn0048i1gcls_snd.wav   = to jump on top of small objects, stand next to them, press the jump key and then press forward while you are in the air (default keys = spacebar and w).

mtudsgn_dsgn0049i1gcls_snd.wav   = to climb a ladder, approach the ladder and press the action key (default key = e).

mtudsgn_dsgn0050i1gcls_snd.wav   = you can then climb up and down the ladder with the forward or back keys (default keys = w and s).

mtudsgn_dsgn0051i1gcls_snd.wav   = now it's time for a test.

mtudsgn_dsgn0052i1gcls_snd.wav   = climb this ladder and jump to the opposite crate.

mtudsgn_dsgn0053i1gcls_snd.wav   = i'll be waiting for you on the other side.

mtudsgn_dsgn0054r1gbmg_snd.wav   = i can always use a workout.

mtudsgn_dsgn0055i1gcls_snd.wav   = looks like you've got it.

mtudsgn_dsgn0056i1gcls_snd.wav   = now, let's cover your eva unit.

mtudsgn_dsgn0057i1gcls_snd.wav   = that device on your left arm is called eva, short for electronic video assistant.

mtudsgn_dsgn0058i1gcls_snd.wav   = it is hooked up to a satellite network which relays battlefield information, if it has a signal.

mtudsgn_dsgn0059i1gcls_snd.wav   = your eva unit tells you information about units you encounter, gives you a map display of your surroundings, and allows you to communicate with other units and headquarters.

mtudsgn_dsgn0060i1gcls_snd.wav   = you can access the eva unit by pressing the eva key (default key = esc).

mtudsgn_dsgn0061i1gcls_snd.wav   = the most important thing eva does is track mission objectives.

mtudsgn_dsgn0062i1gcls_snd.wav   = for the rest of this course, each tutorial is a mission objective for you to complete.

mtudsgn_dsgn0063i1gcls_snd.wav   = i'll activate your first mission objective.

mtudsgn_dsgn0064i1gcls_snd.wav   = notice eva announced the objective, and indicated the location on your radar in the lower-left hand corner with a green star.

mtudsgn_dsgn0065i1gcls_snd.wav   = you'll learn more about radar in the communications center.

mtudsgn_dsgn0066i1gcls_snd.wav   = mission objectives come in three different varieties: primary, secondary, and hidden objectives.

mtudsgn_dsgn0067i1gcls_snd.wav   = the green star for the communications center is a primary objective.

mtudsgn_dsgn0068i1gcls_snd.wav   = the green star indicates a primary mission objective.

mtudsgn_dsgn0069i1gcls_snd.wav   = objectives of this type must be completed for mission success.

mtudsgn_dsgn0070i1gcls_snd.wav   = a secondary objective appears as a blue star.

mtudsgn_dsgn0071i1gcls_snd.wav   = completing these objectives is not mandatory, but they often provide you with a bonus.

mtudsgn_dsgn0072i1gcls_snd.wav   = hidden mission objectives are not announced.

mtudsgn_dsgn0073i1gcls_snd.wav   = these are discovered during the mission. you do not need to complete hidden objectives to finish a mission.

mtudsgn_dsgn0074i1gcls_snd.wav   = these have no radar markers because they are hidden.

mtudsgn_dsgn0075r1gbmg_snd.wav   = i'm not as stupid as you look. can we get on with this?

mtudsgn_dsgn0076a1gcls_snd.wav   = permission to speak freely, sir?

mtudsgn_dsgn0077a1gbmg_snd.wav   = no. move on.

mtudsgn_dsgn0078a1gcls_snd.wav   = o-kay... next up is communication - talking to people.

mtudsgn_dsgn0079i1gcls_snd.wav   = you can talk to a soldier by using the action key (default key = e).

mtudsgn_dsgn0080i1gcls_snd.wav   = ask the soldier at the exit to open the gate, and we'll move on.

mtudsgn_dsgn0081i1gbmg_snd.wav   = let me outta here - this guy's getting on my nerves.

mtudsgn_dsgn0082r1gemg_snd.wav   = yes sir.

mtudsgn_dsgn0083i1gcls_snd.wav   = i guess you're familiar with the basics.

mtudsgn_dsgn0084i1gcls_snd.wav   = let's move to the communications center.

mtudsgn_dsgn0085r1gbmg_snd.wav   = how'd you get this crummy detail? you on restriction?

mtudsgn_dsgn0086a1gcls_snd.wav   = yeah... stick close and i'll show you where to go.

mtudsgn_dsgn0087i1gcls_snd.wav   = you can end training at any time by using the escape key.

mtudsgn_dsgn0088i1gcls_snd.wav   = now i'll show you how to use security cards.

mtudsgn_dsgn0089i1gcls_snd.wav   = notice the color of this door. you'll need a green security card to open it.

mtudsgn_dsgn0090i1gcls_snd.wav   = yellow doors will require yellow cards, and red doors require red cards.

mtudsgn_dsgn0091r1gbmg_snd.wav   = you done yappin' yet? i'm gettin' bored.

mtudsgn_dsgn0092i1gcls_snd.wav   = here's a green security card.

mtudsgn_dsgn0093i1gcls_snd.wav   = head inside to continue. 

mtudsgn_dsgn0094i1gcls_snd.wav   = i'll be here when you're done.

mtudsgn_dsgn0095i1gcls_snd.wav   = i'd advise against assaulting friendly units, havoc. it's bad for morale.

mtudsgn_dsgn0096r1gcls_snd.wav   = hard to resist. sorry.

mtudsgn_dsgn0097i1gbrs_snd.wav   = hey havoc.

mtudsgn_dsgn0098r1gbmg_snd.wav   = lay it on me, 'sweetheart.'

mtudsgn_dsgn0099a1gbrs_snd.wav   = colorful language. my name is 'sydney,' not 'sweetheart.'

mtudsgn_dsgn0100i1gbrs_snd.wav   = this is the communications center, which handles satellite relay and radar elements.

mtudsgn_dsgn0101i1gbrs_snd.wav   = here you will learn more of your electronic video assistant, eva for short.

mtudsgn_dsgn0102i1gbrs_snd.wav   = eva relays mission information and bio-readouts through your personal data system.

mtudsgn_dsgn0103i1gbrs_snd.wav   = first, let's go over health and armor.

mtudsgn_dsgn0104i1gbrs_snd.wav   = on the bottom of your display are two meters, one for health and one for armor.

mtudsgn_dsgn0105i1gbrs_snd.wav   = as you take damage, these meters decrease.

mtudsgn_dsgn0106i1gbrs_snd.wav   = if your health reaches zero you're dead, so keep a close eye on this meter.

mtudsgn_dsgn0107i1gbrs_snd.wav   = armor reduces the amount of damage you take.

mtudsgn_dsgn0108i1gbrs_snd.wav   = here's an example. watch what happens when i shoot you.

mtudsgn_dsgn0109r1gbmg_snd.wav   = hey! is that necessary?

mtudsgn_dsgn0110i1gbrs_snd.wav   = notice your health has decreased.

mtudsgn_dsgn0111i1gbrs_snd.wav   = as it gets lower, the meter turns yellow, then red to indicate you are near death.

mtudsgn_dsgn0112i1gbrs_snd.wav   = you might have noticed the red flash on your display - this shows which direction you took damage from.

mtudsgn_dsgn0113i1gbrs_snd.wav   = now it's time for power-ups.

mtudsgn_dsgn0114i1gbrs_snd.wav   = this is a health power-up. pick it up and i'll continue.

mtudsgn_dsgn0115r1gbmg_snd.wav   = as long as you're not gonna shoot me again....

mtudsgn_dsgn0116i1gbrs_snd.wav   = your health meter is full again.

mtudsgn_dsgn0117i1gbrs_snd.wav   = now, let's try an armor power-up. pick this one up and i'll continue.

mtudsgn_dsgn0118i1gbrs_snd.wav   = now your armor meter is full, meaning your armor is completely intact.

mtudsgn_dsgn0119i1gbrs_snd.wav   = you'll find these power-ups throughout your missions.

mtudsgn_dsgn0120i1gbrs_snd.wav   = you'll find weapon and ammunition power-ups as well.

mtudsgn_dsgn0121i1gbrs_snd.wav   = now watch your health and armor meters again.

mtudsgn_dsgn0122r1gbmg_snd.wav   = you wanna cut that out!?

mtudsgn_dsgn0123a1gbrs_snd.wav   = that's the last time, honest.

mtudsgn_dsgn0124i1gbrs_snd.wav   = notice how your armor was damaged, but you lost less health.

mtudsgn_dsgn0125i1gbrs_snd.wav   = the amount of protection depends upon the type of weapon you are hit by.

mtudsgn_dsgn0126i1gbrs_snd.wav   = here are two more power-ups to replenish your health and armor.

mtudsgn_dsgn0127i1gbrs_snd.wav   = next, let's go over radar.

mtudsgn_dsgn0128i1gbrs_snd.wav   = in addition to mission objectives, your radar shows the position of infantry, vehicles, and buildings.

mtudsgn_dsgn0129i1gbrs_snd.wav   = infantry appear as circles - note the yellow circle showing my position on the radar.

mtudsgn_dsgn0130i1gbrs_snd.wav   = gdi units appear in yellow, nod units in red. neutral units appear in white.

mtudsgn_dsgn0131i1gbrs_snd.wav   = let's cover some examples.

mtudsgn_dsgn0132i1gbrs_snd.wav   = vehicles appear as triangles - here comes a nod apache now, flying over this building.

mtudsgn_dsgn0133i1gbrs_snd.wav   = watch the red triangle representing the nod vehicle as it passes on the radar.

mtudsgn_dsgn0134i1gbrs_snd.wav   = buildings, like this communications center, appear as squares.

mtudsgn_dsgn0135i1gbrs_snd.wav   = notice the yellow square indicating the position of this gdi building.

mtudsgn_dsgn0136i1gbrs_snd.wav   = actually, it is showing the position of the master control terminal, but we'll cover it later.

mtudsgn_dsgn0137r1gbmg_snd.wav   = don't wanna confuse the grunt, huh?

mtudsgn_dsgn0138a1gbrs_snd.wav   = building operations are part of another tutorial.

mtudsgn_dsgn0139a1gbrs_snd.wav   = speaking of other tutorials, let's get moving.

mtudsgn_dsgn0140i1gbrs_snd.wav   = head outside to the infantry barracks for weapons training.

mtudsgn_dsgn0141i1gbrs_snd.wav   = i'll have eva highlight your next mission objective.

mtudsgn_dsgn0142r1gbmg_snd.wav   = back to the tour bus. i'll catch you later.

mtudsgn_dsgn0143i1gbrs_snd.wav   = you're going to have to watch where you point that.

mtudsgn_dsgn0144i1gbmg_snd.wav   = she likes me.

mtudsgn_dsgn0145r1gcls_snd.wav   = she's alone there. let's move on.

mtudsgn_dsgn0146i1gcls_snd.wav   = this is the infantry barracks.

mtudsgn_dsgn0147i1gcls_snd.wav   = inside, gunner will explain weaponry basics.

mtudsgn_dsgn0148i1gsrs_snd.wav   = hey, havoc.

mtudsgn_dsgn0149r1gbmg_snd.wav   = gunner! long time, pal. whatcha got for me?

mtudsgn_dsgn0150i1gsrs_snd.wav   = this is the infantry barracks, where we process recruits.

mtudsgn_dsgn0151i1gsrs_snd.wav   = nod has an equivalent building called the 'hand of nod.'

mtudsgn_dsgn0152i1gsrs_snd.wav   = in multiplayer games, this is where you choose your infantry class.

mtudsgn_dsgn0153i1gsrs_snd.wav   = we'll be using this infantry barracks and the firing range out back for weaponry training.

mtudsgn_dsgn0154r1gbmg_snd.wav   = what's with these terminals i keep seeing on the walls?

mtudsgn_dsgn0155a1gsrs_snd.wav   = those are for purchasing items and classes in multiplayer. we won't be needing them here.

mtudsgn_dsgn0156i1gsrs_snd.wav   = the first weapon is the vervack commando elite 'falcon' automatic pistol.

mtudsgn_dsgn0157i1gsrs_snd.wav   = select it by pressing the handguns key (default key = 1), and head out back to the firing range.

mtudsgn_dsgn0158i1gsrs_snd.wav   = notice your targeting reticle has an outer circle and an inner dot.

mtudsgn_dsgn0159i1gsrs_snd.wav   = the outer circle shows where you are pointing the weapon, the inner dot shows where the weapon will actually hit.

mtudsgn_dsgn0160i1gsrs_snd.wav   = you may have an obstacle in the way which prevents you from targeting properly.

mtudsgn_dsgn0161i1gsrs_snd.wav   = point the automatic pistol at any target on the range.

mtudsgn_dsgn0162i1gsrs_snd.wav   = if you have a valid target, the reticle turns red.

mtudsgn_dsgn0163i1gsrs_snd.wav   = if you are reloading or out of ammunition, the reticle turns yellow.

mtudsgn_dsgn0164i1gsrs_snd.wav   = furhter information about your target is displayed near the targeting brackets.

mtudsgn_dsgn0165i1gsrs_snd.wav   = point the weapon at any target and press primary fire (default = left mouse button).

mtudsgn_dsgn0166i1gsrs_snd.wav   = next, try secondary fire.

mtudsgn_dsgn0167i1gsrs_snd.wav   = most weapons have primary and secondary fire.

mtudsgn_dsgn0168i1gsrs_snd.wav   = shoot all the targets in the range, and we'll cover sniper rifle training.

mtudsgn_dsgn0169i1gsrs_snd.wav   = next is the vervack r59 'pierce' sniper rifle.

mtudsgn_dsgn0170i1gsrs_snd.wav   = select the sniper rifle by pressing the sniper weapons key (default key = 3).

mtudsgn_dsgn0171i1gsrs_snd.wav   = this weapon serves two functions, accurate long range targeting and sound detection.

mtudsgn_dsgn0172i1gsrs_snd.wav   = use secondary fire (default = right mouse button) to activate the scope.

mtudsgn_dsgn0173i1gsrs_snd.wav   = you can zoom in and out using the zoom control keys (default = mouse wheel or g/t).

mtudsgn_dsgn0174i1gsrs_snd.wav   = you can also use the mouse wheel if you have one.

mtudsgn_dsgn0175i1gsrs_snd.wav   = now, point your sniper rifle at the radio in the corner of the shooting range while using the scope.

mtudsgn_dsgn0176i1gsrs_snd.wav   = the weapon is equipped with a directional microphone, which can pick up conversations at long ranges.

mtudsgn_dsgn0177i1gsrs_snd.wav   = use secondary fire (default = right mouse button) again to deactivate the scope.

mtudsgn_dsgn0178i1gsrs_snd.wav   = only your automatic pistol has infinite ammunition.

mtudsgn_dsgn0179i1gsrs_snd.wav   = you need to watch ammunition for other weapons, like this sniper rifle.

mtudsgn_dsgn0180i1gsrs_snd.wav   = the remaining ammunition in your clip and your total count of remaining ammunition is shown on the bottom of your display.

mtudsgn_dsgn0181i1gsrs_snd.wav   = another indicator of ammo loss is your targeting reticle. if it turns yellow, you are either in need of reloading or out of ammunition.

mtudsgn_dsgn0182i1gsrs_snd.wav   = green means no target, red means target, yellow means you need to reload or you're out of ammo. sorted?

mtudsgn_dsgn0183r1gbmg_snd.wav   = red means fire, yellow means i need ammo. gotcha.

mtudsgn_dsgn0184i1gsrs_snd.wav   = to reload a weapon, press the reload key (default key = r).

mtudsgn_dsgn0185i1gsrs_snd.wav   = if you need more ammunition, an ammo power-up is ready near the firing range.

mtudsgn_dsgn0186i1gsrs_snd.wav   = eliminate all targets and come back for the automatic rifle.

mtudsgn_dsgn0187i1gsrs_snd.wav   = the next weapon is the cobretti ar-70 'raptor' automatic rifle.

mtudsgn_dsgn0188i1gsrs_snd.wav   = use the automatic weapons key (default key = 2) to select this weapon.

mtudsgn_dsgn0189i1gsrs_snd.wav   = eliminate all targets and come inside for the grenade launcher.

mtudsgn_dsgn0190i1gsrs_snd.wav   = next up is the vervack 40mm ag79 k1 'kestrel' automatic grenade launcher.

mtudsgn_dsgn0191i1gsrs_snd.wav   = select the grenade launcher by pressing the grenade launcher key (default key = 6).

mtudsgn_dsgn0192i1gsrs_snd.wav   = several different types of grenades are available.

mtudsgn_dsgn0193r1gbmg_snd.wav   = i'm going to like this one.

mtudsgn_dsgn0194a1gsrs_snd.wav   = you know the drill, destroy all the targets then come back for the chain gun.

mtudsgn_dsgn0195i1gsrs_snd.wav   = on to the han industries ar7 'condor' chain gun.

mtudsgn_dsgn0196i1gsrs_snd.wav   = select the chain gun by pressing the automatic weapons key again (default key = 2).

mtudsgn_dsgn0197i1gsrs_snd.wav   = notice both the automatic rifle and the chain gun are selected by the same automatic weapons key (default key = 2).

mtudsgn_dsgn0198i1gsrs_snd.wav   = eliminate the targets, then come back for more exotic weaponry.

mtudsgn_dsgn0199i1gsrs_snd.wav   = time for some special weapons. press the chemical weapons key (default key = 4) to select the han industries fg13 'dragonfly' flamethrower.

mtudsgn_dsgn0200r1gbmg_snd.wav   = this is good stuff gunner, but when do we get to the real explosives?

mtudsgn_dsgn0201a1gsrs_snd.wav   = when you burn the targets, we'll move on to the automatic rocket launcher.

mtudsgn_dsgn0202i1gsrs_snd.wav   = next up is the szakolczay 66mm type r12 'locust' automatic rocket launcher.

mtudsgn_dsgn0203i1gsrs_snd.wav   = select this weapon by pressing the rocket launcher key (default key = 5).

mtudsgn_dsgn0204i1gsrs_snd.wav   = several different types of rocket ammunition are available.

mtudsgn_dsgn0205r1gbmg_snd.wav   = now you're talkin'.

mtudsgn_dsgn0206a1gsrs_snd.wav   = take your time destroying all the targets.

mtudsgn_dsgn0207a1gsrs_snd.wav   = come back in when you're done.

mtudsgn_dsgn0208i1gsrs_snd.wav   = let's move on to your line of work.

mtudsgn_dsgn0209i1gsrs_snd.wav   = press the mines key (default key = 9) for remote c4 explosive.

mtudsgn_dsgn0210i1gsrs_snd.wav   = all c4 is placed by using primary fire (default = left mouse button).

mtudsgn_dsgn0211i1gsrs_snd.wav   = remote c4 is detonated with secondary fire (default = right mouse button).

mtudsgn_dsgn0212i1gsrs_snd.wav   = other types of c4 can be obtained, such as timed and proximity c4.

mtudsgn_dsgn0213r1gbmg_snd.wav   = this is a lot to swallow in one sitting.

mtudsgn_dsgn0214a1gsrs_snd.wav   = you'll get it. you're a quick study.

mtudsgn_dsgn0215a1gsrs_snd.wav   = we have one last item. come back when all the targets have been destroyed.

mtudsgn_dsgn0216i1gsrs_snd.wav   = this last item is the gs2 'godsend' satellite targeting device, otherwise known as the ion cannon beacon.

mtudsgn_dsgn0217i1gsrs_snd.wav   = this is used to guide orbiting ion cannon satellites to their targets.

mtudsgn_dsgn0218i1gsrs_snd.wav   = nod has a similar device known as a nuclear strike beacon, you can guess what it is for.

mtudsgn_dsgn0219i1gsrs_snd.wav   = this item is selected by pressing the beacons key (default key = 0).

mtudsgn_dsgn0220i1gsrs_snd.wav   = as a normal ion cannon strike would destroy this facility, we are only going to test fire the satellite to give you a taste of its power.

mtudsgn_dsgn0221i1gsrs_snd.wav   = select the beacon, head out to the firing range, and place it in the location designated by the objective marker on your radar.

mtudsgn_dsgn0222i1gsrs_snd.wav   = you'll need to stand still for a moment, as it takes time to set up. once you're done stand back.

mtudsgn_dsgn0223r1gbmg_snd.wav   = how far back?

mtudsgn_dsgn0224a1gsrs_snd.wav   = normally you should run like the wind, but this test fire won't hurt a bit.

mtudsgn_dsgn0225a1gsrs_snd.wav   = after you're done, head in and i'll send you on your way.

mtudsgn_dsgn0226i1gsrs_snd.wav   = that's not all the weaponry you'll encounter, but these instructions should get you started.

mtudsgn_dsgn0227i1gsrs_snd.wav   = now, i believe you're to go to the weapons factory.

mtudsgn_dsgn0228i1gsrs_snd.wav   = i'll indicate your next location on your radar.

mtudsgn_dsgn0230i1gsrs_snd.wav   = stay safe out there, mate.

mtudsgn_dsgn0231r1gbmg_snd.wav   = thanks for the class, gunner. i'll see you on the field.

mtudsgn_dsgn0232i1gsrs_snd.wav   = is that really necessary? watch your fire, mate.

mtudsgn_dsgn0233i1gsrs_snd.wav   = excellent work.

mtudsgn_dsgn0234i1gsrs_snd.wav   = good job.

mtudsgn_dsgn0235i1gsrs_snd.wav   = bravo.

mtudsgn_dsgn0236i1gsrs_snd.wav   = come inside and we'll continue.

mtudsgn_dsgn0237i1gsrs_snd.wav   = there are still some targets to be destroyed.

mtudsgn_dsgn0238i1gsrs_snd.wav   = come back when you have eliminated them all.

mtudsgn_dsgn0239r1gbmg_snd.wav   = can't we just say i hit'em all?

mtudsgn_dsgn0240a1gsrs_snd.wav   = we could, but you're only cheating yourself. it's just a couple of targets.

mtudsgn_dsgn0241a1gbmg_snd.wav   = all right, all right. i'll be back.

mtudsgn_dsgn0242i1gcls_snd.wav   = this is the weapons factory. head inside and hotwire will continue your instruction.

mtudsgn_dsgn0243r1gbmg_snd.wav   = don't wait up for me.

mtudsgn_dsgn0244a1gcls_snd.wav   = wish i didn't have to. sir.

mtudsgn_dsgn0245i1gsen_snd.wav   = a pleasure to work with you again, havoc.

mtudsgn_dsgn0246r1gbmg_snd.wav   = hotwire. lots of old faces here.

mtudsgn_dsgn0247i1gsen_snd.wav   = this is the weapons factory.

mtudsgn_dsgn0248i1gsen_snd.wav   = you purchase new vehicles here in multiplayer.

mtudsgn_dsgn0249i1gsen_snd.wav   = i'll obtain a vehicle now. watch through the window.

mtudsgn_dsgn0250r1gbmg_snd.wav   = slick. how much does this gadget cost?

mtudsgn_dsgn0251a1gsen_snd.wav   = more than your yearly salary.

mtudsgn_dsgn0252i1gsen_snd.wav   = head outside and approach the humm-vee.

mtudsgn_dsgn0253i1gsen_snd.wav   = while facing the door of the vehicle, press the action key (default key = e).

mtudsgn_dsgn0254i1gsen_snd.wav   = the first person in a vehicle is the driver, next is the gunner.

mtudsgn_dsgn0255i1gsen_snd.wav   = others are passengers, if the vehicle carries other personnel.

mtudsgn_dsgn0256i1gsen_snd.wav   = as you are the only person in the vehicle, you are simultaneously driving and gunning.

mtudsgn_dsgn0257i1gsen_snd.wav   = aim the machine gun with the targeting reticle, and drive with the movement keys (default keys = w/s/a/d).

mtudsgn_dsgn0258i1gsen_snd.wav   = press forward to accelerate, and backward to brake or reverse (default keys = w and s).

mtudsgn_dsgn0259i1gsen_snd.wav   = take it for a drive around the track provided, and return to the weapons factory when you complete the run.

mtudsgn_dsgn0260i1gsen_snd.wav   = you'll find various targets of opportunity along the driving course.

mtudsgn_dsgn0261r1gbmg_snd.wav   = this will take some getting used to.

mtudsgn_dsgn0262i1gsen_snd.wav   = next vehicle is the medium tank.

mtudsgn_dsgn0263i1gsen_snd.wav   = this is a treaded vehicle meaning it turns tighter and has more armor, but is slower than wheeled vehicles.

mtudsgn_dsgn0264i1gsen_snd.wav   = the controls are very similar.

mtudsgn_dsgn0265i1gsen_snd.wav   = drive the medium tank to the repair pad in the middle of the base.

mtudsgn_dsgn0266i1gsen_snd.wav   = to show the effects of the repair pad, let's damage your tank.

mtudsgn_dsgn0267r1gbmg_snd.wav   = there we go with that 'shooting me' thing again. you been hangin' with sydney?

mtudsgn_dsgn0268a1gsen_snd.wav   = drive it onto the repair pad to replenish health and armor.

mtudsgn_dsgn0269i1gsen_snd.wav   = after the tank is fully repaired, take it for a drive around the test course and return to the weapons factory for our last vehicle.

mtudsgn_dsgn0270i1gsen_snd.wav   = you can squish infantry units with some vehicles.

mtudsgn_dsgn0271i1gsen_snd.wav   = here are some targets for you to practice squishing.

mtudsgn_dsgn0272r1gbmg_snd.wav   = not much personality in these guys. makes'em easy to squish.

mtudsgn_dsgn0273a1gsen_snd.wav   = they're not real soldiers, don't expect much.

mtudsgn_dsgn0274a1gsen_snd.wav   = just run them over and finish the course.

mtudsgn_dsgn0275i1gsen_snd.wav   = finally, we have a 'requisitioned' nod vehicle you should learn to drive.

mtudsgn_dsgn0276i1gsen_snd.wav   = this is a nod recon bike, fast but not very well armored. it packs a punch with its missiles.

mtudsgn_dsgn0277i1gsen_snd.wav   = take it for a spin around the track, then meet up with logan for the next lesson.

mtudsgn_dsgn0278i1gsen_snd.wav   = you've already got my attention, no need to shoot me.

mtudsgn_dsgn0279i1gbmg_snd.wav   = all right, let's get this moving. what's next, fun-boy?

mtudsgn_dsgn0280r1gcls_snd.wav   = um... well, let me see.

mtudsgn_dsgn0281r1gcls_snd.wav   = the next platform is a landing pad for helicopters and orca strike craft.

mtudsgn_dsgn0282r1gcls_snd.wav   = oh i know - base operations. follow me to the tiberium refinery.

mtudsgn_dsgn0283a1gbmg_snd.wav   = you're makin' this up as you go along, aren't ya?

mtudsgn_dsgn0284a1gcls_snd.wav   = they said i was going to be an instructor. they didn't mention i was instructing you.

mtudsgn_dsgn0285a1gbmg_snd.wav   = <signature laugh>

mtudsgn_dsgn0286a1gbmg_snd.wav   = let's get this over with. your 'teen spirit' is makin' my nose run.

mtudsgn_dsgn0287i1gsen_snd.wav   = you didn't finish the course. you need to reach all four checkpoints before i can pass you.

mtudsgn_dsgn0288r1gbmg_snd.wav   = you mean the blue stars on my radar? sorry teach. i'll try it again.

mtudsgn_dsgn0289i1gbmg_snd.wav   = i broke my toy. can i get a new one?

mtudsgn_dsgn0290r1gsen_snd.wav   = we'll make another. stay clear of the marked area in front of the weapons factory - it's a good place to get squished.

mtudsgn_dsgn0291i1gcls_snd.wav   = this is the tiberium refinery.

mtudsgn_dsgn0292i1gcls_snd.wav   = doctor mobius will explain its operation inside.

mtudsgn_dsgn0293i1gcls_snd.wav   = come back when you're done.

mtudsgn_dsgn0294r1gbmg_snd.wav   = how much more of this is there? i'm not good with lectures.

mtudsgn_dsgn0295a1gcls_snd.wav   = just a couple more buildings, we're almost through.

mtudsgn_dsgn0296i1gcim_snd.wav   = welcome, welcome. i am doctor ignatio mobius.

mtudsgn_dsgn0297i1gcim_snd.wav   = this is the tiberium refinery, a processing center for tiberium harvests.

mtudsgn_dsgn0298i1gcim_snd.wav   = all base operations and production rely upon the harvesting of tiberium.

mtudsgn_dsgn0299i1gcim_snd.wav   = the process is relatively simple.

mtudsgn_dsgn0300i1gcim_snd.wav   = a tiberium harvester collects the raw tiberium and deposits it in the tiberium refinery.

mtudsgn_dsgn0301i1gcim_snd.wav   = here, the raw ore is broken down into its component elements for redistribution elsewhere.

mtudsgn_dsgn0302i1gcim_snd.wav   = in multiplayer, your bonus credit income relies upon tiberium harvesting, so protect those harvesters in the field.

mtudsgn_dsgn0303r1gbmg_snd.wav   = can ya speak english doc? i'm not followin'.

mtudsgn_dsgn0304a1gcim_snd.wav   = simply put, tiberium is the primary source of income for your base.

mtudsgn_dsgn0305a1gcim_snd.wav   = the same is true for nod.

mtudsgn_dsgn0306a1gcim_snd.wav   = destruction of this tiberium refinery or the tiberium silos outside will reduce or eliminate your bonus funding.

mtudsgn_dsgn0307i1gbmg_snd.wav   = i don't get it. how does tiberium turn into money?

mtudsgn_dsgn0308r1gcim_snd.wav   = tiberium itself is still a mystery i have yet to solve, but we do know it collects valuable minerals from the surrounding area.

mtudsgn_dsgn0309r1gcim_snd.wav   = when broken down into its component elements, the minerals alone are worth a fortune, and can be used for construction purposes as well as commercial trade.

mtudsgn_dsgn0310a1gbmg_snd.wav   = your still talkin' gibberish, doc. just lay it on me straight.

mtudsgn_dsgn0311a1gcim_snd.wav   = (sighs)

mtudsgn_dsgn0312a1gcim_snd.wav   = suffice to say, tiberium is valuable.

mtudsgn_dsgn0313a1gcim_snd.wav   = the important thing to know is, it is also harmful to human tissue - stay away from it or expect damage.

mtudsgn_dsgn0314a1gbmg_snd.wav   = now you're speakin' my language. money and damage.

mtudsgn_dsgn0315a1gcim_snd.wav   = yes, yes, money and damage.

mtudsgn_dsgn0316a1gcim_snd.wav   = go outside and meet with the officer, he will continue your tour of the facilities.

mtudsgn_dsgn0317i1gcls_snd.wav   = you ready? our next stop is the power plant, follow me.

mtudsgn_dsgn0318r1gbmg_snd.wav   = lead on, fancy-pants.

mtudsgn_dsgn0319a1gcls_snd.wav   = fancy-pants? what's that supposed to mean?

mtudsgn_dsgn0320a1gbmg_snd.wav   = i've got a better insult in mind, but yer dad would brig me. let's go.

mtudsgn_dsgn0321i1gcim_snd.wav   = shooting your allies is a good way to find yourself alone. try not to do that.

mtudsgn_dsgn0322i1gcls_snd.wav   = this is the power plant. head inside for the briefing, meet me here when you're done.

mtudsgn_dsgn0323i1ncxp_snd.wav   = my name is elena petrova. this isn't my normal field of work, so i'm going to make this quick.

mtudsgn_dsgn0324i1ncxp_snd.wav   = this is the power plant. it supplies power to other buildings.

mtudsgn_dsgn0325i1ncxp_snd.wav   = destroying a power plant will shut down other structures.

mtudsgn_dsgn0326i1ncxp_snd.wav   = watch what happens when the power plant is disabled.

mtudsgn_dsgn0327r1gbmg_snd.wav   = finally, something important. this is the kind of stuff i need to know.

mtudsgn_dsgn0328i1ncxp_snd.wav   = some of the affected buildings will have slower operation and production, others shut off entirely.

mtudsgn_dsgn0329i1ncxp_snd.wav   = keep in mind, not every building requires power to function.

mtudsgn_dsgn0330i1ncxp_snd.wav   = we are finished. meet up with your guide outside.

mtudsgn_dsgn0331r1gbmg_snd.wav   = short and sweet. the other instructors could learn something from you.

mtudsgn_dsgn0332i1gcls_snd.wav   = on to the next stop - the construction yard. follow me.

mtudsgn_dsgn0333i1ncxp_snd.wav   = you need to watch where you're pointing that.

mtudsgn_dsgn0334i1gcls_snd.wav   = this is the construction yard.

mtudsgn_dsgn0335i1gcls_snd.wav   = here's a yellow security card to open this door.

mtudsgn_dsgn0336i1gcls_snd.wav   = this is the last instructor, so be sure to complete all other tutorial objectives before entering.

mtudsgn_dsgn0337r1gbmg_snd.wav   = i think i missed something back there. not sure what though.

mtudsgn_dsgn0338a1gcls_snd.wav   = you can see what tutorial objectives are still active in your eva objectives menu (default key = tab).

mtudsgn_dsgn0339r1gbmg_snd.wav   = i take it you want me to go inside.

mtudsgn_dsgn0340a1gcls_snd.wav   = i'll wait right here until you're done. after this, we get to have a little fun.

mtudsgn_dsgn0341a1gbmg_snd.wav   = you better mean my kind of fun, not your kind.

mtudsgn_dsgn0342a1gcls_snd.wav   = boy will i be glad when this is over....

mtudsgn_dsgn0343a1gbmg_snd.wav   = you and me both.

mtudsgn_dsgn0344i1gcfl_snd.wav   = captain parker, i'm lieutenant maus.

mtudsgn_dsgn0345r1gbmg_snd.wav   = nobody calls me that. it's havoc.

mtudsgn_dsgn0346a1gcfl_snd.wav   = all right then. havoc, this is the construction yard, the central hub of base operations.

mtudsgn_dsgn0347a1gcfl_snd.wav   = if the construction yard is destroyed, other buildings can no longer be repaired.

mtudsgn_dsgn0348i1gcfl_snd.wav   = to show the effects of building destruction, let's start a simulated nod assault.

mtudsgn_dsgn0349r1gbmg_snd.wav   = you're just gonna let 'em in?

mtudsgn_dsgn0350a1gcfl_snd.wav   = don't worry, this is a simulated encounter.

mtudsgn_dsgn0351i1gcfl_snd.wav   = let's continue. destroying a building from the exterior is difficult, especially when the building is under repair. notice the gdi engineer working on the master control terminal inside.

mtudsgn_dsgn0352r1gbmg_snd.wav   = master what?

mtudsgn_dsgn0353a1gcfl_snd.wav   = master control terminal, the heart of a building.

mtudsgn_dsgn0354a1gbmg_snd.wav   = oh, the square on the radar sydney was talking about.

mtudsgn_dsgn0355i1gcfl_snd.wav   = you will see a wrench icon on your eva unit if you examine a building being repaired.

mtudsgn_dsgn0356i1gcfl_snd.wav   = watch as the nod soldiers place c4 explosive on the master control terminal to destroy the building.

mtudsgn_dsgn0357r1gbmg_snd.wav   = you sure this is under control? it's makin' me sick to watch them waltz in. isn't gunner in there?

mtudsgn_dsgn0358i1gcfl_snd.wav   = this is what happens when a building is destroyed.

mtudsgn_dsgn0359i1gcfl_snd.wav   = once a building is destroyed, it can no longer be repaired.

mtudsgn_dsgn0360i1gcfl_snd.wav   = time for some practice. head outside and watch out for the nod soldiers, they are invading in full force.

mtudsgn_dsgn0361i1gcfl_snd.wav   = if you need more weaponry, armor, or ammunition, you will find power-ups throughout the base.

mtudsgn_dsgn0362i1gcfl_snd.wav   = you can complete the tutorial by eliminating the nod officers, who are calling in reinforcements.

mtudsgn_dsgn0363i1gcfl_snd.wav   = you'll recognize them when you see them, but your reticle information will tell you for sure.

mtudsgn_dsgn0364r1gbmg_snd.wav   = i'm on it. time to rock and roll!

mtudsgn_dsgn0365i1gcls_snd.wav   = follow me to the advanced guard tower, it's the last building on our list.

mtudsgn_dsgn0366r1gbmg_snd.wav   = what? no! i thought i was done. is this the fun you were talkin' about?

mtudsgn_dsgn0367a1gcls_snd.wav   = yep. let me show you how it works.

mtudsgn_dsgn0368i1gcfl_snd.wav   = check your fire soldier!

mtudsgn_dsgn0369i1gcls_snd.wav   = this is the advanced guard tower.

mtudsgn_dsgn0370i1gcls_snd.wav   = nod has an equivalent structure called the obelisk, but it can only hit ground targets.

mtudsgn_dsgn0371i1gcls_snd.wav   = our advanced guard towers can also target aircraft.

mtudsgn_dsgn0372i1gcls_snd.wav   = face this terminal and use the action key to control the tower weaponry.

mtudsgn_dsgn0373i1gcls_snd.wav   = you can aim the tower at any targets in the area, and attack with primary fire.

mtudsgn_dsgn0374r1gcls_snd.wav   = that's it - my job's done, sir.

mtudsgn_dsgn0375a1gbmg_snd.wav   = thanks for the tour, son. say hi to your dad for me.

mtudsgn_dsgn0376a1gcls_snd.wav   = fancy-pants? they're standard-issue b.d.u.s. i don't get it.

mtudsgn_dsgn0377a1gbmg_snd.wav   = <chuckles>

mtudsgn_dsgn0378i1evag_snd.wav   = tutorial element one of four: basic movement

mtudsgn_dsgn0379i1evag_snd.wav   = tutorial element two of four: weapons training

mtudsgn_dsgn0380i1evag_snd.wav   = tutorial element three of four: vehicle training

mtudsgn_dsgn0381i1evag_snd.wav   = tutorial element four of four: base operations

mtudsgn_dsgn0382i1dsgn_snd.wav   = press 'c' to crouch

mtudsgn_dsgn0383i1dsgn_snd.wav   = press 'e' to use ladders

mtudsgn_dsgn0384i1dsgn_snd.wav   = press space to jump

mtudsgn_dsgn0385i1dsgn_snd.wav   = press 'e' to talk to the soldier

mtudsgn_dsgn0386i1dsgn_snd.wav   = retrieve the security card

mtudsgn_dsgn0387i1dsgn_snd.wav   = retrieve the health power-up

mtudsgn_dsgn0388i1dsgn_snd.wav   = retrieve the armor power-up

mtudsgn_dsgn0389i1dsgn_snd.wav   = approach logan to continue

mtudsgn_dsgn0390i1dsgn_snd.wav   = press '1' to select the auto-pistol

mtudsgn_dsgn0391i1dsgn_snd.wav   = eliminate all targets

mtudsgn_dsgn0392i1dsgn_snd.wav   = press '2' to select the auto-rifle

mtudsgn_dsgn0393i1dsgn_snd.wav   = press '5' for the rocket launcher

mtudsgn_dsgn0394i1dsgn_snd.wav   = press '0' for the ion cannon beacon

mtudsgn_dsgn0395i1dsgn_snd.wav   = approach the vehicle outside

mtudsgn_dsgn0396i1dsgn_snd.wav   = cross all four checkpoints to continue

mtudsgn_dsgn0397i1dsgn_snd.wav   = press 'e' to enter the medium tank

mtudsgn_dsgn0398i1dsgn_snd.wav   = eliminate the two nod officers

mtu_dsgn0001i1dsgn_snd.wav   = all of your controls can be customized to suite your tastes via the options menu.

mtu_dsgn0002i1dsgn_snd.wav   = there. <as in 'finished', right as objective stars appear on your hud>

mtu_dsgn0003i1dsgn_snd.wav   = the datalink includes a map, mission data and a dynamicly-updated combat database

mtu_dsgn0004i1dsgn_snd.wav   = you can access any datalink screen by pressing the eva key, which activates the most recently-viewed eva page

mtu_dsgn0005i1dsgn_snd.wav   = that covers it for eva - just remember to refer back to your datalinks whenever you need tactical information.  <breath>

mtu_dsgn0006i1dsgn_snd.wav   = during missions, the action key can be used to interact with people and equipment

mtu_dsgn0007i1dsgn_snd.wav   = right this way, sir. <when you use the e key on him>

mtu_dsgn0008i1dsgn_snd.wav   = this is the advanced guard tower, it provides automated base defenses

mtu_dsgn0009i1dsgn_snd.wav   = now head inside and down the elevator, sydney is waiting for you there

mtu_dsgn0010i1dsgn_snd.wav   = okay, you should be clear on power-ups, so lets move on to your radar.

mtu_dsgn0011i1dsgn_snd.wav   = radar shows your immediate surroundings, but your overhead map provides a more strategic view

mtu_dsgn0012i1dsgn_snd.wav   = press the map key to take a look at your overhead map. 

mtu_dsgn0013i1dsgn_snd.wav   = aim for the head to maximize the damage dealt per shot <pistol lesson>

mtu_dsgn0014i1dsgn_snd.wav   = use primary fire to place the c4 charge on a target, then move to a safe distance before detonating with your secondary fire.

mtu_dsgn0015i1dsgn_snd.wav   = arm and plant the ion cannon beacon by using primary fire

mtu_dsgn0016i1dsgn_snd.wav   = arming a beacon takes a few moments, so you'll have to stay put until the arming meter has completed its sequence

mtu_dsgn0017i1dsgn_snd.wav   = once the beacon is set, retreat to a safe distance to avoid damage from the ion cannon blast.

mtu_dsgn0018i1dsgn_snd.wav   = the weapons factory controls vehicle production at your base. 

mtu_dsgn0019i1dsgn_snd.wav   = nod uses a different approach, they rely on airstrips instead of weapons factories 

mtu_dsgn0020i1dsgn_snd.wav   = when you see an empty vehicle on the battlefield, climb inside and use it to your advantage..

mtu_dsgn0021i1dsgn_snd.wav   = take the hum-vee around the entire track to complete the next objective

mtu_dsgn0022i1dsgn_snd.wav   = better get in that hum-vee

mtu_dsgn0023i1dsgn_snd.wav   = take the vehicle, havoc

mtu_dsgn0024i1dsgn_snd.wav   = follow the blue stars on your radar - drive to each objective point before parking the vehicle (radioized)

mtu_dsgn0025i1dsgn_snd.wav   = come back inside the factory and we'll continue

mtu_dsgn0026i1dsgn_snd.wav   = two more targets, captain

mtu_dsgn0027i1dsgn_snd.wav   = just one more target

mtu_dsgn0028i1dsgn_snd.wav   = great  job captain, mission accomplished!


